The main techniques that I mention in this guide are at first, the basic technique by assembling photos, and then the 360 ° camera capture. Basically, these techniques are identical because the devices 360 proceed by assembling photos.


The construction technique presented in this site is to use a traditional camera (we all have one), to take several views of the same scene, then to assemble these images using a dedicated software.

For the examples presented, the software used is Hugin, available for free on the Internet from the site of this software. It is rich in functions and with a little practice, it allows to obtain high quality images.

The techniques used require learning both in terms of shooting and mastering the processing and assembly of images. However, they remain within the reach of all provided a camera, some equipment, a software assembly and a little perseverance.

The general principles of these techniques are described in the rest of the site. The process consists of the following steps:

1. Shooting with a camera (Gopro or DSLR)
2. Correction of images
3. Assembly
4. Immersive or mini-planet representation


The construction of images by assembly can be quite technical. It helps to better understand the fundamentals. Now that these subjects have matured, all-in-one cameras are available on the market, they integrate several sensors and assemble themselves, this in a completely automatic and transparent way for the user.

Technically, one could consider that it makes little difference with the unitary capture and the assembly, but it is from the point of view of the user experience that the difference is the most perceptible. Indeed, with the 360 camera, the image building technologies fade to allow the photographer to better focus on his act of creation.

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